So Now Ill just add Applymovment Also Called movement! Lets Begin
So there is a lot of new commands here.
Lets Begin Translating xD!
applymovement 0x1 @move means
the when it go to there it knows that the person you activated. Will begin moove.
0x1 is the Person Event No. Pretty Simple. @move is the pointer there come later.
waitmovement 0x0 means that when the movement is done. you can begin doing. something other in your script.
You shall Do it before releasing your script!
#org raw is just the way hackmew made before move just make your move.
When you end Always Press 0xFE.
BTW if you want to use a script box only happen one time do this script and the pointer done do this command #org @done
release
end Cool!
But before can do the script box Be sure to set everyone to 4050 in var number and in unknown 0300 Cool Huh?
Now just compile your script!
And test it out!
I Have the moment in a file witch will come later Be patient!
Lets Begin Translating xD!
applymovement 0x1 @move means
the when it go to there it knows that the person you activated. Will begin moove.
0x1 is the Person Event No. Pretty Simple. @move is the pointer there come later.
waitmovement 0x0 means that when the movement is done. you can begin doing. something other in your script.
You shall Do it before releasing your script!
#org raw is just the way hackmew made before move just make your move.
When you end Always Press 0xFE.
BTW if you want to use a script box only happen one time do this script and the pointer done do this command #org @done
release
end Cool!
But before can do the script box Be sure to set everyone to 4050 in var number and in unknown 0300 Cool Huh?
Now just compile your script!
And test it out!
I Have the moment in a file witch will come later Be patient!
movement.rbc | |
File Size: | 3 kb |
File Type: | rbc |